ACE3/addons/medical_treatment/functions/fnc_actionLoadUnit.sqf

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#include "script_component.hpp"
/*
* Author: Glowbal
* Action for loading an unconscious or dead unit in the nearest vehicle, or _vehicle if given.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: The vehicle <OBJECT> (default: objNull)
*
* Return Value:
* Vehicle they are loaded into (objNull on failure) <OBJECT>
*
* Example:
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* [bob, kevin] call ace_medical_treatment_treatment_fnc_actionLoadUnit
*
* Public: No
*/
params ["_caller", "_target", ["_vehicle", objNull]];
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if ([_target] call EFUNC(common,isAwake)) exitWith {
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[QEGVAR(common,displayTextStructured), [[ELSTRING(medical,CanNotLoaded), _target call EFUNC(common,getName)], 1.5, _caller], _caller] call CBA_fnc_targetEvent;
};
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if ([_target] call EFUNC(medical_status,isBeingCarried)) then {
[_caller, _target] call EFUNC(dragging,dropObject_carry);
};
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if ([_target] call EFUNC(medical_status,isBeingDragged)) then {
[_caller, _target] call EFUNC(dragging,dropObject);
};
private _vehicle = [_caller, _target, _vehicle] call EFUNC(common,loadPerson);
if (!isNull _vehicle) then {
private _hint = LSTRING(loadedInto);
private _itemName = [_target, false, true] call EFUNC(common,getName);
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
};
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_vehicle