2015-01-12 22:08:37 +00:00
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// by commy2
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#include "script_component.hpp"
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private ["_player", "_vehicle", "_brightness"];
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_player = _this select 0;
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_vehicle = _this select 1;
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2015-01-16 04:43:54 +00:00
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_brightness = _player getVariable [QGVAR(NVGBrightness), 0];
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2015-01-12 22:08:37 +00:00
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if (_brightness < 1) then {
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_brightness = round (10 * _brightness + 1) / 10;
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2015-01-16 04:43:54 +00:00
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_player setVariable [QGVAR(NVGBrightness), _brightness, false];
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2015-01-12 22:08:37 +00:00
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GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
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[format [localize "STR_ACE_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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};
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