mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
|
#include "script_component.hpp"
|
||
|
/*
|
||
|
* Author: Brandon (TCVM)
|
||
|
* Attaches the sighting unit to the Dragon missile.
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 0: Target <OBJECT>
|
||
|
* 1: Unit Performing Action <OBJECT>
|
||
|
*
|
||
|
* Return Value:
|
||
|
* Can Attach Sighting Unit <BOOL>
|
||
|
*
|
||
|
* Example:
|
||
|
* [cursorObject, player] call ace_dragon_fnc_sightDetach;
|
||
|
*
|
||
|
* Public: No
|
||
|
*/
|
||
|
|
||
|
params ["_target", "_unit"];
|
||
|
|
||
|
params ["_target", "_unit", ["_event", false]];
|
||
|
TRACE_3("sightDetach",_target,_unit,_event);
|
||
|
|
||
|
if (_event isEqualTo true) then {
|
||
|
if (!(_target turretLocal [0])) exitWith {};
|
||
|
_target setVariable [QGVAR(sightAttached), false, true];
|
||
|
_target animate ["optic_hide", 1];
|
||
|
_target removeWeapon QGVAR(superStatic);
|
||
|
_target addWeapon QGVAR(dummyStatic);
|
||
|
TRACE_2("removed sight",_target weaponsTurret [0],_target animationPhase "optic_hide");
|
||
|
} else {
|
||
|
if ((binocular _unit) == "") then {
|
||
|
_unit addWeapon QGVAR(sight);
|
||
|
} else {
|
||
|
[_unit, QGVAR(sight)] call EFUNC(common,addToInventory);
|
||
|
};
|
||
|
[QGVAR(detachSight), [_target, _unit, true]] call CBA_fnc_globalEvent;
|
||
|
};
|