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Brandon Danyluk 7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
.github Replace placed modules by additional information in the issue template (#6695) 2018-11-19 00:20:41 +01:00
addons RHS CSW compatability (#7082) 2019-07-04 17:56:49 -05:00
docs RHS CSW compatability (#7082) 2019-07-04 17:56:49 -05:00
extensions Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
extras Fix .300NM Berger Hybrid airFriction (#6901) 2019-03-29 21:40:38 +01:00
include More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
optionals RHS CSW compatability (#7082) 2019-07-04 17:56:49 -05:00
tools Add tool to verify stringtable entries exist (#6889) 2019-03-31 15:27:51 -05:00
.editorconfig Update Makefile, Place includes in include folder 2017-02-07 04:09:50 +01:00
.gitattributes Set .paa as binary 2016-05-30 18:27:40 +02:00
.github_changelog_generator Cleanup GitHub Changelog Generator config file (#4875) 2017-02-05 16:50:41 +01:00
.gitignore Replace make.bat with more advanced make.ps1 2018-05-27 20:28:38 +02:00
ace_advanced_ballistics_x64.dll Advanced Ballistics - Fixed faulty wind attenuation (#5869) 2017-12-08 10:44:12 -06:00
ace_advanced_ballistics.dll Advanced Ballistics - Fixed faulty wind attenuation (#5869) 2017-12-08 10:44:12 -06:00
ace_break_line_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_break_line.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_clipboard_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_clipboard.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_fcs_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_fcs.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_medical_x64.dll Recompile medical dll for x64 2017-03-18 14:03:30 -05:00
ace_medical.dll Use hitpoints in medical extension (#4494) 2016-10-02 09:41:17 +02:00
ace_parse_imagepath_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_parse_imagepath.dll Update extensions 2016-06-21 18:17:24 +02:00
Arma3_workshop_addon.jpg Arma3_workshop_addon.jpg 2015-07-28 15:42:09 -07:00
AUTHORS.txt Adds Crew Served Static Weapons (#5652) 2019-06-07 23:47:39 -05:00
circle.yml Remove pygithub installation from CircleCI 2019-05-14 12:27:11 +02:00
LICENSE FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution 2016-05-10 10:09:52 -05:00
logo_ace3_ca.paa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
Makefile Fix armake building on latest master, Fix version application not adding newlines properly 2018-11-18 20:46:04 +01:00
meta.cpp Add protocol version to meta.cpp 2016-02-23 12:15:51 +01:00
mod.cpp Prep 3.12.4 Build 37 2018-11-18 23:57:54 -06:00
README.md Prep 3.12.6 Build 41 2019-02-27 12:59:01 -06:00
VERSION Prep 3.12.6 Build 43 2019-03-14 09:22:08 -05:00

ACE3 Version ACE3 Issues ACE3 Downloads BIF Thread ACE3 License ACE3 Slack ACE3 Build Status

Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Core features

  • Brand new 3D interaction/action system
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (basic/advanced) focus on gameplay/realism
  • Proper & consistent network-synced weather
  • Wind and weather-based ballistics
  • Captivity system
  • Explosives system, including different trigger types
  • Map screen improvements marker placement and map tools
  • Logistics
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • A fire control system (FCS) for armored vehicles and helicopters
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast area and overpressure simulation
  • Disposable launchers
  • Realistic G-forces
  • Vehicle locking
  • Realistic night and thermal vision modes
  • Magazine repacking
  • Realistic weapon overheating mechanic
  • Combat deafness (temporary loss of hearing) simulation
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No idle animation with lowered weapon
  • No talking player avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
    and much more...

Getting started

ACE3 requires Arma 3 and the latest version of CBA A3. See the following pages for help and information on how to get started with ACE3:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort.

Contribution guidelines

To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address.

Submitting issues and requesting features

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build:

Get in touch

Slack We have a public Slack team that anyone can join. This is where all our developers and contributors hang out and where we make announcements
Twitter You can follow our Twitter account to get updates and various links to guides
Facebook You can follow our Facebook account to get updates and various links to guides
Bohemia Forum We have a dedicated thread on the Bohemia Forums for the ACE3 project

License

ACE3 is licensed under the GNU General Public License (GPLv2).