ACE3/optionals/compat_rhs_usf3/CfgWeapons.hpp

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RHS CSW compatability (#7082) * Initial Commit * Got rid of unneeded translation values * Updated Strings * "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out. * Fixed locality issues. Added timers to relavent functions. * Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot * Fixed bug regarding localized strings. Created new tripod model * Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag * Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs * Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod. * Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying. * Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day * Added icons to each relavent item * Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons * Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items. * Added documentation * Added order to doc * Explained why things are the way they are * Remove temp files * Removed redundant files * Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf. * 100% newlines at end of file * Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki * Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine * Tabs->Spaces * Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities * Lazy Evaluations and macros to describe how things work. * Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu * abc * Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. * Update to current commit * Revert changes to fortify.md * Updated UI Icon to Crew Served Ammo branch UI * Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution * Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon * Re-added ammo loading time * Tabs->Spaces * Newline at end of files * Removed replaced functions * Remove redundant strings. Move ammo handling to appropiate section * Tabs->Spaces * Update wiki * Updated to fix crash with default weapons and disable CSW ability on default static weapons * Added editor attributes to enable/disable CSW at edit time * Change how ammo is removed from the CSW. Uses math instead of iteration * Fix bug where assembled weapon did not get rid of default actions * Added support for multiple types of ammo in one CSW * Add tracer magazines for .50 cal * Fix bug where you could load ammo even if the gun couldnt take any more * Disable debug and enable compile cache * Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation * Removed check if CSW is full to unload ammo * Fix bug where items would spawn underneath other items on wepaon dismount * Change some things * Configure base statics, improve returnAmmo * Add mortar baseplate * Remove explicit inheritance * Fix bug where unloading ammo would duplicate it if you had room in your person. * Tab->Space * Player couldnt pickup tripod due to legacy code * Fix GMG_01_base_F inheritce * Port of ACE 2 tripod + ACE 2 CSW Bag * Move ACE 2 Data to APL folder * Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents * Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180 * Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW * Added ability to toggle ammo handling when weaponAssembly is disabled. * Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic" * Fix Shadow RPT Spam * Update wiki * Change order of setDir and setPos * Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference * Actually check for the carryWeaponClassname in the deployWeapon check * Ai Compatiblity * Add stringtable entries * Formatting fixes * Stringtables for settings, fix setMagazineTurretAmmo * inherit ammo for mags, reorder stringtable displays correct ammo and descriptionShort * don't require ace_javelin * Tweaks, cleanup, localzation, ace_reload changes change weapon tag to [CSW] tweak localization strings minor cleanup simplify some ace_reload funcs * delete moved dev func * Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline * cleanup/proxyWeapon/mk6 compat * RHS compatability * Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names. * Change from M224 Mortar Bag -> Mk6 Mortar bag * Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated * oh no tabs * remove some more evil tabs * fix changes lost in merge * fix bad merge pt2 * Fix UBC
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#define CREATE_CSW_PROXY(weapon) class ##weapon; class GVAR(weapon): ##weapon { magazineReloadTime = 0.5; }
class CfgWeapons {
class NVGoggles;
class rhsusf_ANPVS_14: NVGoggles { // Monocular
modelOptics = "";
EGVAR(nightvision,border) = QPATHTOEF(nightvision,data\nvg_mask_4096.paa);
EGVAR(nightvision,bluRadius) = 0.13;
};
class rhsusf_ANPVS_15: rhsusf_ANPVS_14 { // Binocular (same as base)
modelOptics = "";
EGVAR(nightvision,border) = QPATHTOEF(nightvision,data\nvg_mask_binos_4096.paa);
EGVAR(nightvision,bluRadius) = 0.15;
};
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class Pistol_Base_F;
class Rifle_Base_F;
class srifle_EBR_F;
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class launch_O_Titan_F;
class GM6_base_F;
class rhs_weap_M107_Base_F: GM6_base_F {
ACE_barrelTwist = 381.0;
ACE_barrelLength = 736.6;
ACE_RailHeightAboveBore = 4.18639;
};
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class rhs_weap_XM2010_Base_F: Rifle_Base_F {
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ACE_barrelTwist = 254.0;
ACE_barrelLength = 609.6;
ACE_Overheating_dispersion = 0.75;
ACE_RailHeightAboveBore = 3.1028;
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};
class rhs_weap_m24sws: rhs_weap_XM2010_Base_F {
ACE_barrelTwist = 285.75;
ACE_barrelLength = 609.6;
ACE_RailHeightAboveBore = 2.41891;
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};
class rhs_weap_m40a5: rhs_weap_XM2010_Base_F {
ACE_barrelTwist = 304.8; // 1:12"
ACE_barrelLength = 635.0; // 25"
ACE_RailHeightAboveBore = 2.46368;
};
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class arifle_MX_Base_F;
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class rhs_weap_m4_Base: arifle_MX_Base_F {
ACE_RailHeightAboveBore = 2.56518;
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ACE_barrelTwist = 177.8;
ACE_barrelLength = 368.3;
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};
class rhs_weap_m4a1;
class rhs_weap_hk416d10: rhs_weap_m4a1 {
ACE_RailHeightAboveBore = 3.56139;
ACE_barrelTwist = 177.8;
ACE_barrelLength = 254;
};
class rhs_weap_hk416d145: rhs_weap_hk416d10 {
ACE_barrelTwist = 177.8;
ACE_barrelLength = 368.3;
};
class rhs_weap_m27iar: rhs_weap_m4a1 {
ACE_RailHeightAboveBore = 3.56139;
ACE_barrelTwist = 177.8;
ACE_barrelLength = 419.1;
};
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class rhs_weap_m4a1_blockII;
class rhs_weap_mk18: rhs_weap_m4a1_blockII {
ACE_RailHeightAboveBore = 2.6068;
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ACE_barrelTwist = 177.8;
ACE_barrelLength = 261.62;
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};
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class rhs_weap_m16a4: rhs_weap_m4_Base {
ACE_RailHeightAboveBore = 2.59324;
ACE_barrelTwist = 177.8;
ACE_barrelLength = 508.0;
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};
class rhs_weap_saw_base: Rifle_Base_F { // Base class for all Minimi
ACE_Overheating_allowSwapBarrel = 1;
};
class rhs_weap_lmg_minimi_railed;
class rhs_weap_m249_pip_S: rhs_weap_lmg_minimi_railed {
ACE_RailHeightAboveBore = 4.11044;
ACE_barrelLength = 348;
ACE_barrelTwist = 177.8;
};
class rhs_weap_m249_pip_L: rhs_weap_lmg_minimi_railed {
ACE_RailHeightAboveBore = 4.34899;
ACE_barrelLength = 464.8;
ACE_barrelTwist = 177.8;
};
class rhs_weap_m240_base; // Rifle_Long_Base_F
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class rhs_weap_m240B: rhs_weap_m240_base {
ACE_RailHeightAboveBore = 4.3987;
ACE_barrelTwist = 304.8;
ACE_barrelLength = 629.92;
ACE_Overheating_allowSwapBarrel = 1;
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};
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class rhs_weap_m14ebrri: srifle_EBR_F {
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ACE_barrelTwist = 304.8;
ACE_barrelLength = 558.8;
ACE_Overheating_dispersion = 0.75;
ACE_RailHeightAboveBore = 3.08341;
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};
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class rhs_weap_sr25: rhs_weap_m14ebrri {
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ACE_barrelTwist = 285.75;
ACE_barrelLength = 609.6;
ACE_RailHeightAboveBore = 3.13162;
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};
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class rhs_weap_sr25_ec: rhs_weap_sr25 {
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ACE_barrelTwist = 285.75;
ACE_barrelLength = 508.0;
ACE_RailHeightAboveBore = 3.13689;
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};
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class rhs_weap_M590_5RD: Rifle_Base_F {
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ACE_barrelTwist = 0.0;
ACE_twistDirection = 0;
ACE_barrelLength = 469.9;
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};
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class rhs_weap_M590_8RD: rhs_weap_M590_5RD {
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ACE_barrelTwist = 0.0;
ACE_twistDirection = 0;
ACE_barrelLength = 508.0;
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};
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class SMG_02_base_F;
class rhsusf_weap_MP7A1_base_f: SMG_02_base_F {
ACE_barrelLength = 180;
ACE_barrelTwist = 160;
ACE_IronSightBaseAngle = -0.286479; // 5 mRad POA = POI at the default discreteDistance 100 m, SMG_02_base_F default value 0.434847
ACE_RailBaseAngle = 0; // SMG_02_base_F default value 0.0217724
ACE_RailHeightAboveBore = 5;
};
// RHS pistols
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class hgun_ACPC2_F;
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class rhsusf_weap_m1911a1: hgun_ACPC2_F {
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ACE_barrelTwist = 406.4;
ACE_barrelLength = 127.0;
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};
class hgun_P07_F;
class rhsusf_weap_glock17g4: hgun_P07_F {
ACE_barrelTwist = 248.92;
ACE_barrelLength = 114.046;
};
class rhsusf_weap_m9: rhsusf_weap_glock17g4 {
ACE_barrelTwist = 248.92;
ACE_barrelLength = 124.46;
};
// RHS sniper scopes
class ItemCore;
class InventoryOpticsItem_Base_F;
class rhsusf_acc_sniper_base: ItemCore {
ACE_ScopeAdjust_Vertical[] = {-4, 30};
ACE_ScopeAdjust_Horizontal[] = {-6, 6};
ACE_ScopeAdjust_VerticalIncrement = 0.1;
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ACE_ScopeAdjust_HorizontalIncrement = 0.1;
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class pso1_scope {
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
};
};
};
};
class rhsusf_acc_LEUPOLDMK4: rhsusf_acc_sniper_base {
ACE_ScopeHeightAboveRail = 2.62567;
};
class rhsusf_acc_LEUPOLDMK4_2: rhsusf_acc_sniper_base {
ACE_ScopeHeightAboveRail = 3.86377;
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class pso1_scope {
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
};
};
};
};
class rhsusf_acc_premier: rhsusf_acc_LEUPOLDMK4_2 {
ACE_ScopeHeightAboveRail = 5.26066;
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class pso1_scope {
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
};
};
};
};
class rhsusf_acc_premier_low: rhsusf_acc_premier {
ACE_ScopeHeightAboveRail = 3.90899;
};
class rhsusf_acc_premier_anpvs27: rhsusf_acc_premier {
ACE_ScopeHeightAboveRail = 5.25066;
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class pso1_nvg {
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
};
};
};
};
class rhsusf_acc_M8541: rhsusf_acc_premier { // http://www.schmidtundbender.de/en/products/police-and-military-forces/3-12x50-pm-iilpmtc.html
ACE_ScopeHeightAboveRail = 4.2235;
ACE_ScopeAdjust_Vertical[] = {0, 22};
ACE_ScopeAdjust_Horizontal[] = {-6, 6};
ACE_ScopeAdjust_VerticalIncrement = 0.1;
ACE_ScopeAdjust_HorizontalIncrement = 0.1;
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
};
};
};
};
class rhsusf_acc_M8541_low: rhsusf_acc_M8541 {
ACE_ScopeHeightAboveRail = 2.9789;
};
// RHS lauchers
class rhs_weap_fgm148: launch_O_Titan_F {
ace_javelin_enabled = 1;
weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d";
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
class Single;
class Cruise: Single {
EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
};
class TopDown: Single {
EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
};
};
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RHS CSW compatability (#7082) * Initial Commit * Got rid of unneeded translation values * Updated Strings * "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out. * Fixed locality issues. Added timers to relavent functions. * Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot * Fixed bug regarding localized strings. Created new tripod model * Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag * Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs * Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod. * Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying. * Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day * Added icons to each relavent item * Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons * Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items. * Added documentation * Added order to doc * Explained why things are the way they are * Remove temp files * Removed redundant files * Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf. * 100% newlines at end of file * Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki * Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine * Tabs->Spaces * Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities * Lazy Evaluations and macros to describe how things work. * Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu * abc * Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. * Update to current commit * Revert changes to fortify.md * Updated UI Icon to Crew Served Ammo branch UI * Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution * Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon * Re-added ammo loading time * Tabs->Spaces * Newline at end of files * Removed replaced functions * Remove redundant strings. Move ammo handling to appropiate section * Tabs->Spaces * Update wiki * Updated to fix crash with default weapons and disable CSW ability on default static weapons * Added editor attributes to enable/disable CSW at edit time * Change how ammo is removed from the CSW. Uses math instead of iteration * Fix bug where assembled weapon did not get rid of default actions * Added support for multiple types of ammo in one CSW * Add tracer magazines for .50 cal * Fix bug where you could load ammo even if the gun couldnt take any more * Disable debug and enable compile cache * Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation * Removed check if CSW is full to unload ammo * Fix bug where items would spawn underneath other items on wepaon dismount * Change some things * Configure base statics, improve returnAmmo * Add mortar baseplate * Remove explicit inheritance * Fix bug where unloading ammo would duplicate it if you had room in your person. * Tab->Space * Player couldnt pickup tripod due to legacy code * Fix GMG_01_base_F inheritce * Port of ACE 2 tripod + ACE 2 CSW Bag * Move ACE 2 Data to APL folder * Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents * Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180 * Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW * Added ability to toggle ammo handling when weaponAssembly is disabled. * Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic" * Fix Shadow RPT Spam * Update wiki * Change order of setDir and setPos * Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference * Actually check for the carryWeaponClassname in the deployWeapon check * Ai Compatiblity * Add stringtable entries * Formatting fixes * Stringtables for settings, fix setMagazineTurretAmmo * inherit ammo for mags, reorder stringtable displays correct ammo and descriptionShort * don't require ace_javelin * Tweaks, cleanup, localzation, ace_reload changes change weapon tag to [CSW] tweak localization strings minor cleanup simplify some ace_reload funcs * delete moved dev func * Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline * cleanup/proxyWeapon/mk6 compat * RHS compatability * Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names. * Change from M224 Mortar Bag -> Mk6 Mortar bag * Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated * oh no tabs * remove some more evil tabs * fix changes lost in merge * fix bad merge pt2 * Fix UBC
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class Launcher;
class Launcher_Base_F: Launcher {
class WeaponSlotsInfo;
};
class rhs_weap_smaw: Launcher_Base_F {
ace_reloadlaunchers_enabled = 1;
ace_overpressure_angle = 45;
};
class rhs_weap_maaws: Launcher_Base_F {
ace_reloadlaunchers_enabled = 1;
ace_overpressure_range = 15;
ace_overpressure_angle = 70;
ace_overpressure_damage = 0.75;
};
#define HEARING_PROTECTION_OPEN EGVAR(hearing,protection) = 0; EGVAR(hearing,lowerVolume) = 0;
#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6;
#define HEARING_PROTECTION_EARMUFF EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.5;
#define HEARING_PROTECTION_PELTOR EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0;
// Fast Helmets
class rhsusf_opscore_01;
class rhsusf_ihadss: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_cover;
class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_mar_01;
class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 {
HEARING_PROTECTION_PELTOR
};
class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 {
HEARING_PROTECTION_PELTOR
};
// ACH Helmets
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class rhsusf_ach_helmet_ocp;
class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
};
class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp {
HEARING_PROTECTION_PELTOR
2015-07-26 23:42:02 +00:00
};
// ACVC Helmets
2015-07-01 20:25:19 +00:00
class rhsusf_cvc_helmet: rhsusf_opscore_01 {
HEARING_PROTECTION_VICCREW
};
// MICH Helmets
class rhsusf_mich_bare;
class rhsusf_mich_bare_alt: rhsusf_mich_bare {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_norotos;
class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_norotos_arc;
class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_semi;
class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi {
HEARING_PROTECTION_PELTOR
2015-07-01 20:25:19 +00:00
};
class rhsusf_mich_bare_norotos_semi;
class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi {
HEARING_PROTECTION_OPEN
};
class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_tan;
class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_norotos_tan;
class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan {
HEARING_PROTECTION_PELTOR
};
class rhsusf_mich_bare_norotos_arc_tan;
class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan {
HEARING_PROTECTION_PELTOR
};
2015-07-01 20:25:19 +00:00
2017-10-01 17:31:01 +00:00
class rhsusf_hgu56p: rhsusf_opscore_01 {
HEARING_PROTECTION_VICCREW
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};
class H_HelmetB;
class RHS_jetpilot_usaf: H_HelmetB {
HEARING_PROTECTION_VICCREW
2015-07-01 20:25:19 +00:00
};
RHS CSW compatability (#7082) * Initial Commit * Got rid of unneeded translation values * Updated Strings * "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out. * Fixed locality issues. Added timers to relavent functions. * Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot * Fixed bug regarding localized strings. Created new tripod model * Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag * Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs * Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod. * Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying. * Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day * Added icons to each relavent item * Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons * Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items. * Added documentation * Added order to doc * Explained why things are the way they are * Remove temp files * Removed redundant files * Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf. * 100% newlines at end of file * Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki * Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine * Tabs->Spaces * Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities * Lazy Evaluations and macros to describe how things work. * Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu * abc * Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. * Update to current commit * Revert changes to fortify.md * Updated UI Icon to Crew Served Ammo branch UI * Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution * Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon * Re-added ammo loading time * Tabs->Spaces * Newline at end of files * Removed replaced functions * Remove redundant strings. Move ammo handling to appropiate section * Tabs->Spaces * Update wiki * Updated to fix crash with default weapons and disable CSW ability on default static weapons * Added editor attributes to enable/disable CSW at edit time * Change how ammo is removed from the CSW. Uses math instead of iteration * Fix bug where assembled weapon did not get rid of default actions * Added support for multiple types of ammo in one CSW * Add tracer magazines for .50 cal * Fix bug where you could load ammo even if the gun couldnt take any more * Disable debug and enable compile cache * Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation * Removed check if CSW is full to unload ammo * Fix bug where items would spawn underneath other items on wepaon dismount * Change some things * Configure base statics, improve returnAmmo * Add mortar baseplate * Remove explicit inheritance * Fix bug where unloading ammo would duplicate it if you had room in your person. * Tab->Space * Player couldnt pickup tripod due to legacy code * Fix GMG_01_base_F inheritce * Port of ACE 2 tripod + ACE 2 CSW Bag * Move ACE 2 Data to APL folder * Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents * Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180 * Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW * Added ability to toggle ammo handling when weaponAssembly is disabled. * Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic" * Fix Shadow RPT Spam * Update wiki * Change order of setDir and setPos * Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference * Actually check for the carryWeaponClassname in the deployWeapon check * Ai Compatiblity * Add stringtable entries * Formatting fixes * Stringtables for settings, fix setMagazineTurretAmmo * inherit ammo for mags, reorder stringtable displays correct ammo and descriptionShort * don't require ace_javelin * Tweaks, cleanup, localzation, ace_reload changes change weapon tag to [CSW] tweak localization strings minor cleanup simplify some ace_reload funcs * delete moved dev func * Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline * cleanup/proxyWeapon/mk6 compat * RHS compatability * Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names. * Change from M224 Mortar Bag -> Mk6 Mortar bag * Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated * oh no tabs * remove some more evil tabs * fix changes lost in merge * fix bad merge pt2 * Fix UBC
2019-07-04 22:56:49 +00:00
CREATE_CSW_PROXY(rhs_mortar_81mm);
CREATE_CSW_PROXY(RHS_M2);
CREATE_CSW_PROXY(RHS_MK19);
CREATE_CSW_PROXY(Rhs_weap_TOW_Launcher_static);
class GVAR(m252_carry): Launcher_Base_F {
class ACE_CSW {
type = "weapon";
deployTime = 20;
pickupTime = 25;
class assembleTo {
EGVAR(csw,mortarBaseplate) = "RHS_M252_WD";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 620; // M252 Mortar Weight
};
displayName = CSTRING(m252_tube);
author = ECSTRING(common,ACETeam);
scope = 2;
model = QPATHTOEF(apl,ACE_CSW_Bag.p3d);
modes[] = {};
picture = "\rhsusf\addons\rhsusf_heavyweapons\data\ico\mortar_m251_CA.paa";
};
class GVAR(m2_carry): Launcher_Base_F {
class ACE_CSW {
type = "weapon";
deployTime = 4;
pickupTime = 4;
class assembleTo {
EGVAR(csw,m3Tripod) = "RHS_M2StaticMG_WD";
EGVAR(csw,m3TripodLow) = "RHS_M2StaticMG_MiniTripod_WD";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 840;
};
displayName = CSTRING(m2_gun);
author = ECSTRING(common,ACETeam);
scope = 2;
model = QPATHTOEF(apl,ACE_CSW_Bag.p3d);
modes[] = {};
picture = "\rhsusf\addons\rhsusf_editorPreviews\data\rhs_M2StaticMG_D.paa";
};
class GVAR(mk19_carry): Launcher_Base_F {
class ACE_CSW {
type = "weapon";
deployTime = 4;
pickupTime = 4;
class assembleTo {
EGVAR(csw,m3TripodLow) = "RHS_MK19_TriPod_WD";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 770;
};
displayName = CSTRING(mk19_gun);
author = ECSTRING(common,ACETeam);
scope = 2;
model = QPATHTOEF(apl,ACE_CSW_Bag.p3d);
modes[] = {};
picture = "\rhsusf\addons\rhsusf_heavyweapons\data\ico\mk19_stat_CA.paa";
};
class GVAR(tow_carry): Launcher_Base_F {
class ACE_CSW {
type = "weapon";
deployTime = 4;
pickupTime = 4;
class assembleTo {
EGVAR(csw,m220Tripod) = "RHS_TOW_TriPod_WD";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 500;
};
displayName = CSTRING(tow_tube);
author = ECSTRING(common,ACETeam);
scope = 2;
model = QPATHTOEF(apl,ACE_CSW_Bag.p3d);
modes[] = {};
picture = "\rhsusf\addons\rhsusf_heavyweapons\data\Ico\tow_static_CA.paa";
};
};
RHS CSW compatability (#7082) * Initial Commit * Got rid of unneeded translation values * Updated Strings * "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out. * Fixed locality issues. Added timers to relavent functions. * Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot * Fixed bug regarding localized strings. Created new tripod model * Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag * Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs * Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod. * Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying. * Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day * Added icons to each relavent item * Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons * Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items. * Added documentation * Added order to doc * Explained why things are the way they are * Remove temp files * Removed redundant files * Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf. * 100% newlines at end of file * Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki * Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine * Tabs->Spaces * Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities * Lazy Evaluations and macros to describe how things work. * Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu * abc * Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. * Update to current commit * Revert changes to fortify.md * Updated UI Icon to Crew Served Ammo branch UI * Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution * Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon * Re-added ammo loading time * Tabs->Spaces * Newline at end of files * Removed replaced functions * Remove redundant strings. Move ammo handling to appropiate section * Tabs->Spaces * Update wiki * Updated to fix crash with default weapons and disable CSW ability on default static weapons * Added editor attributes to enable/disable CSW at edit time * Change how ammo is removed from the CSW. Uses math instead of iteration * Fix bug where assembled weapon did not get rid of default actions * Added support for multiple types of ammo in one CSW * Add tracer magazines for .50 cal * Fix bug where you could load ammo even if the gun couldnt take any more * Disable debug and enable compile cache * Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation * Removed check if CSW is full to unload ammo * Fix bug where items would spawn underneath other items on wepaon dismount * Change some things * Configure base statics, improve returnAmmo * Add mortar baseplate * Remove explicit inheritance * Fix bug where unloading ammo would duplicate it if you had room in your person. * Tab->Space * Player couldnt pickup tripod due to legacy code * Fix GMG_01_base_F inheritce * Port of ACE 2 tripod + ACE 2 CSW Bag * Move ACE 2 Data to APL folder * Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents * Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180 * Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW * Added ability to toggle ammo handling when weaponAssembly is disabled. * Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic" * Fix Shadow RPT Spam * Update wiki * Change order of setDir and setPos * Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference * Actually check for the carryWeaponClassname in the deployWeapon check * Ai Compatiblity * Add stringtable entries * Formatting fixes * Stringtables for settings, fix setMagazineTurretAmmo * inherit ammo for mags, reorder stringtable displays correct ammo and descriptionShort * don't require ace_javelin * Tweaks, cleanup, localzation, ace_reload changes change weapon tag to [CSW] tweak localization strings minor cleanup simplify some ace_reload funcs * delete moved dev func * Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline * cleanup/proxyWeapon/mk6 compat * RHS compatability * Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names. * Change from M224 Mortar Bag -> Mk6 Mortar bag * Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated * oh no tabs * remove some more evil tabs * fix changes lost in merge * fix bad merge pt2 * Fix UBC
2019-07-04 22:56:49 +00:00