ACE3/addons/aircraft/Heli_Attack_01_base_F.hpp

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class Heli_Attack_01_base_F: Helicopter_Base_F {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
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driverCanEject = 1;
class Turrets: Turrets {
class MainTurret: MainTurret {
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weapons[] = {"ACE_gatling_20mm_Comanche", "missiles_DAGR", "missiles_ASRAAM"};
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche", "4Rnd_AAA_missiles", "24Rnd_PG_missiles"};
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turretInfoType = "Rsc_ACE_Helo_UI_Turret";
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class OpticsIn {
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delete Narrow;
delete Medium;
delete Wide;
class ACE_WideUnstabilized {
opticsDisplayName = "W NS";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal", "Ti"};
thermalMode[] = {0, 1};
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 0;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
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class ACE_Wide: ACE_WideUnstabilized {
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal", "Ti"};
thermalMode[] = {0, 1};
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
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class ACE_Medium: ACE_Wide {
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
};
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class ACE_Narrow: ACE_Wide {
opticsDisplayName = "N";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
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class ACE_Narrower: ACE_Wide {
opticsDisplayName = "Z";
initFov = 0.01;
minFov = 0.01;
maxFov = 0.01;
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
};
class OpticsOut {
class Monocular {
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initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 1.1;
minFov = 0.133;
maxFov = 1.1;
visionMode[] = {"Normal","NVG"};
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {};
hideUnitInfo = 1;
};
};
};
};
class AnimationSources: AnimationSources {
class Gatling {
weapon = "ACE_gatling_20mm_Comanche";
};
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class Muzzle_flash {
weapon = "ACE_gatling_20mm_Comanche";
};
};
};
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class Heli_Attack_01_dynamicLoadout_base_F: Heli_Attack_01_base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {
weapons[] = {"ACE_gatling_20mm_Comanche"};
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche"};
};
};
};