ACE3/addons/hearing/functions/fnc_explosionNear.sqf

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/*
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* Author: KoffeinFlummi, commy2, Ruthberg
* Handles deafness due to explosions going off near the player.
*
* Arguments:
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* 0: vehicle - Object the event handler is assigned to (player) <OBJECT>
* 1: damage - Damage inflicted to the object <NUMBER>
*
* Return Value:
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* None
*
* Example:
* [clientExplosionEvent] call ace_hearing_fnc_explosionNear
*
* Public: No
*/
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#include "script_component.hpp"
//Only run if deafness or ear ringing is enabled:
if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
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PARAMS_2(_unit,_damage);
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private ["_strength"];
_strength = 0 max _damage;
if (_strength < 0.01) exitWith {};
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[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);