ACE3/addons/weaponselect/functions/fnc_selectWeaponMuzzle.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* The player will select the specified weapon and change to the first additional muzzle. E.g. the grenade launcher of a assault rifle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
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*
* Return Value:
* None
*
* Example:
* [player, currentWeapon player] call ace_weaponselect_fnc_selectWeaponMuzzle
*
* Public: No
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*/
params ["_unit", "_weapon"];
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if (_weapon == "" || {!(_unit hasWeapon _weapon)}) exitWith {};
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private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles);
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if (count _muzzles <= 1) exitWith {};
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private _muzzle = (_unit weaponState _weapon) select 1;
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private _index = if (currentWeapon _unit == _weapon) then {
(((_muzzles find currentMuzzle _unit) + 1) % (count _muzzles)) max 1
} else {
1
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};
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private _muzzle = _muzzles select _index;
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_unit selectWeapon [_weapon, _muzzle, ([_weapon, _muzzle] call EFUNC(common,getWeaponModes)) select 0];
nil // return