2015-03-17 14:42:25 +00:00
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/*
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* Author: commy2
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* Enable the object to be carried.
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*
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* Argument:
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2015-08-09 12:53:13 +00:00
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* 0: Any object <OBJECT>
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* 1: true to enable carrying, false to disable <BOOL>
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* 2: Position offset for attachTo command <ARRAY> (default: [0,1,1])
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* 3: Direction in degree to rotate the object after attachTo <NUMBER> (default: 0)
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2015-03-17 14:42:25 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Return Value:
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* None
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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* [object, true, [0,1,1], 0] call ace_dragging_fnc_setCarryable;
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*
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2015-08-09 12:53:13 +00:00
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* Public: Yes
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2015-03-17 14:42:25 +00:00
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*/
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#include "script_component.hpp"
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2015-08-09 12:53:13 +00:00
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params ["_object", "_enableCarry", "_position", "_direction"];
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2015-03-17 14:42:25 +00:00
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if (isNil "_position") then {
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2015-03-17 14:45:34 +00:00
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_position = _object getVariable [QGVAR(carryPosition), [0,1,1]];
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2015-03-17 14:42:25 +00:00
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};
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if (isNil "_direction") then {
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_direction = _object getVariable [QGVAR(carryDirection), 0];
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};
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// update variables
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_object setVariable [QGVAR(canCarry), _enableCarry];
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_object setVariable [QGVAR(carryPosition), _position];
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_object setVariable [QGVAR(carryDirection), _direction];
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// add action to class if it is not already present
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2016-01-28 18:52:53 +00:00
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private _type = typeOf _object;
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private _initializedClasses = GETGVAR(initializedClasses_carry,[]);
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2015-03-17 14:42:25 +00:00
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// do nothing if the class is already initialized
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if (_type in _initializedClasses) exitWith {};
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_initializedClasses pushBack _type;
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GVAR(initializedClasses_carry) = _initializedClasses;
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2016-05-07 20:23:38 +00:00
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private _icon = [QUOTE(PATHTOF(UI\icons\box_carry.paa)), QUOTE(PATHTOF(UI\icons\person_carry.paa))] select (_object isKindOf "Man");
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private _carryAction = [QGVAR(carry), localize LSTRING(Carry), _icon, {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
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2016-01-28 18:52:53 +00:00
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private _dropAction = [QGVAR(drop_carry), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
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2015-03-20 02:33:11 +00:00
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[_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass);
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2015-03-22 15:38:21 +00:00
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[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);
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