2015-01-11 16:42:31 +00:00
|
|
|
/*
|
2015-02-02 08:35:17 +00:00
|
|
|
* Author: Garth 'L-H' de Wet
|
|
|
|
* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
* 1: Explosive <OBJECT>
|
|
|
|
* 2: Magazine classname <STRING>
|
|
|
|
* 3: Extra variables <ARRAY>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "CfgACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker;
|
|
|
|
*
|
|
|
|
* Public: Yes
|
|
|
|
*/
|
2015-01-13 21:21:31 +00:00
|
|
|
#include "script_component.hpp"
|
2015-01-11 16:42:31 +00:00
|
|
|
private ["_unit", "_explosive", "_clacker", "_config", "_magazineClass", "_requiredItems", "_hasRequired"];
|
|
|
|
_unit = _this select 0;
|
|
|
|
_explosive = _this select 1;
|
|
|
|
_magazineClass = _this select 2;
|
|
|
|
// Config is the last item in the list of passed in items.
|
|
|
|
_config = (_this select 3) select (count (_this select 3) - 1);
|
|
|
|
|
|
|
|
_requiredItems = getArray(_config >> "requires");
|
|
|
|
_hasRequired = true;
|
2015-01-12 09:48:26 +00:00
|
|
|
_detonators = [_unit] call FUNC(getDetonators);
|
2015-01-11 16:42:31 +00:00
|
|
|
{
|
|
|
|
if !(_x in _detonators) exitWith{
|
|
|
|
_hasRequired = false;
|
|
|
|
};
|
|
|
|
} count _requiredItems;
|
|
|
|
|
|
|
|
if !(_hasRequired) exitWith {};
|
2015-01-12 09:48:26 +00:00
|
|
|
_config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config;
|
2015-01-11 16:42:31 +00:00
|
|
|
|
2015-01-12 09:48:26 +00:00
|
|
|
_clacker = _unit getVariable [QGVAR(Clackers), []];
|
|
|
|
GVAR(PlacedCount) = GVAR(PlacedCount) + 1;
|
|
|
|
_clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize "STR_ACE_Explosives_DetonateCode",
|
|
|
|
GVAR(PlacedCount)], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))];
|
|
|
|
_unit setVariable [QGVAR(Clackers), _clacker, true];
|
|
|
|
_unit sideChat format [localize "STR_ACE_Explosives_DetonateCode", GVAR(PlacedCount)];
|