2015-01-12 09:48:26 +00:00
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/*
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2015-02-02 08:35:17 +00:00
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* Author: Garth 'L-H' de Wet
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* Cancels placement of the explosive
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_Explosives_fnc_place_Cancel;
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*
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* Public: Yes
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*/
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2015-01-13 21:21:31 +00:00
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#include "script_component.hpp"
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2015-01-12 09:48:26 +00:00
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if (GVAR(pfeh_running)) then {
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2015-01-13 10:13:43 +00:00
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[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
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2015-01-12 09:48:26 +00:00
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GVAR(pfeh_running) = false;
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};
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if (!isNull (GVAR(Setup))) then {
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deleteVehicle GVAR(Setup);
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};
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GVAR(Setup) = objNull;
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if (isNil {GVAR(placer)}) then {
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GVAR(placer) = objNull;
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};
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2015-01-12 20:39:37 +00:00
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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2015-01-12 09:48:26 +00:00
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GVAR(placer) = objNull;
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2015-01-15 19:13:12 +00:00
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call EFUNC(interaction,hideMouseHint);
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2015-01-12 20:39:37 +00:00
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[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
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[ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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