ACE3/addons/refuel/functions/fnc_takeNozzle.sqf

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2015-08-13 17:33:55 +00:00
/*
* Author: GitHawk
* Take a fuel nozzle
*
* Arguments:
* 0: The unit <OBJECT>
* 1: The target <OBJECT>
* 2: The nozzle <OBJECT> (optional)
*
* Return Value:
* NIL
*
* Example:
* [unit, target, truck] call ace_refuel_fnc_takeNozzle
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_endPosOffset"],
params ["_unit", "_target", "_nozzle"];
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit];
_unit action ["SwitchWeapon", _unit, _unit, 99];
if (isNull _nozzle) then { // func is called on fuel truck
_endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> "ace_refuel_hooks") select 0;
// TODO pfh to check distance between _unit und _target
// if too large cancel walk and drop nozzle
// TODO add pickup animation ?
[{
params ["_unit", "_target", "_endPosTestOffset"];
_newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
_newNozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
_unit setVariable [QGVAR(nozzle), _newNozzle];
_rope = ropeCreate [_target, _endPosTestOffset, _newNozzle, [0, 0, 0], 12];
_newNozzle setVariable [QGVAR(source), _target, true];
_newNozzle setVariable [QGVAR(rope), _rope, true];
_target setVariable [QGVAR(connected), _newNozzle, true];
}, [_unit, _target, _endPosOffset], 2, 0] call EFUNC(common,waitAndExecute);
_unit setVariable [QGVAR(isRefueling), 1];
} else { // func is called in muzzle either connected or on ground
// TODO add pickup animation ?
[{
params ["_unit", "_target", "_nozzle"];
detach _nozzle;
_target setVariable [QGVAR(nozzle), objNull, true];
_nozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
_unit setVariable [QGVAR(nozzle), _nozzle];
}, [_unit, _target, _nozzle], 2, 0] call EFUNC(common,waitAndExecute);
};
true