ACE3/addons/common/functions/fnc_goKneeling.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Move unit to kneeling position (only if not yet prone and not underwater).
*
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* Arguments:
* 0: Unit <OBJECT>
*
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* Return Value:
* None
*
* Example:
* [bob] call ace_common_fnc_goKneeling
*
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* Public: No
*/
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params ["_unit"];
// Animation changes even inside vehicle post-1.60
if (stance _unit == "PRONE" || {!isNull objectParent _unit} || {_unit call EFUNC(common,isSwimming)}) exitWith {};
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[
_unit,
["AmovPknlMstpSnonWnonDnon", "AmovPknlMstpSlowWrflDnon", "AmovPknlMstpSrasWlnrDnon", "AmovPknlMstpSlowWpstDnon", "AmovPknlMstpSoptWbinDnon"] select ((["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0)
] call FUNC(doAnimation);