2016-05-03 08:21:21 +00:00
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/*
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* Author: Ir0n1E
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* get weapon out of gunbag
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit","_target"];
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private ["_weapon", "_items", "_gunbag", "_state"];
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_gunbag = backpackContainer _target;
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_state = _gunbag getVariable [QGVAR(GunbagWeapon),[]];
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/*
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* example returnvalue _state
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* ["","","optic_Aco","",["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
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*/
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if (count _state <= 0) exitWith {
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2016-05-04 04:31:35 +00:00
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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2016-05-03 08:21:21 +00:00
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};
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_weapon = (_state select 0) select 0;
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_items = (_state select 1);
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_unit addWeapon _weapon;
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2016-05-03 10:52:06 +00:00
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removeAllPrimaryWeaponItems _unit;
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2016-05-03 08:21:21 +00:00
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{
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2016-05-04 04:31:35 +00:00
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_unit addWeaponItem [_weapon, _x];
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2016-05-03 08:21:21 +00:00
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} forEach _items;
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2016-05-04 18:06:56 +00:00
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[_target, backpackContainer _target, -([_weapon, _items] call FUNC(calculateMass))] call EFUNC(movement,addLoadToUnitContainer);
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2016-05-04 07:56:33 +00:00
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_gunbag setVariable [QGVAR(GunbagWeapon), [], true];
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2016-05-04 18:06:56 +00:00
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if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then {
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[_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened);
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};
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