ACE3/addons/interaction/functions/fnc_switchLamp.sqf

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/*
* Author: SzwedzikPL
* Turn on/off lamp
*
* Arguments:
* 0: Lamp <OBJECT>
*
* Return value:
* None
*
* Example:
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* lamp call ace_interaction_fnc_switchLamp
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*
* Public: No
*/
#include "script_component.hpp"
#define DISABLED_LAMP_DMG 0.95
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params ["_lamp"];
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_isOn = _lamp getVariable ["ACE_lampOn", true];
private _reflectors = "true" configClasses (configfile >> "CfgVehicles" >> (typeof _lamp) >> "Reflectors");
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private _hitPointsDamage = [];
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{
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private _hitPoint = getText (_x >> "hitpoint");
_hitPointsDamage pushback [_hitPoint, _lamp getHit _hitPoint];
nil
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} count _reflectors;
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//if lamp is on turn it off
private _eventName = ["lampTurnOn", "lampTurnOff"] select _isOn;
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if(local _lamp) then {
[_eventName, [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG]] call EFUNC(common,localEvent);
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} else {
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[_eventName, [_lamp], [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG]] call EFUNC(common,targetEvent);
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};
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_lamp setVariable ["ACE_lampOn", !_isOn, true];