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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
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class CfgVehicles {
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class Sign_Sphere100cm_F;
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class ace_flameout_1 : Sign_Sphere100cm_F {
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model = "\A3\Weapons_f\empty";
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class EventHandlers {
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init = QUOTE(_this call FUNC(doFlameout));
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};
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};
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class ace_flameout_2 : Sign_Sphere100cm_F {
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model = "\A3\Weapons_f\empty";
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class EventHandlers {
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init = QUOTE(_this call FUNC(doFlameout));
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};
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};
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class Sound;
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class ace_flameout: Sound {
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scope = 2;
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sound = "ace_flameout";
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displayName = "$STR_DN_ALARM";
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class EventHandlers {
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init = QUOTE(_this call FUNC(doFlameout));
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};
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};
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/*
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class Land;
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class LandVehicle: Land {};
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class Tank: LandVehicle {
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class DestructionEffects { //Disable standard burning effects
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class Fire1 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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class Fire2 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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};
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};
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class Car: LandVehicle {
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class DestructionEffects { //Disable standard burning effects
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class Fire1 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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class Fire2 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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};
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};*/
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};
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