ACE3/addons/common/functions/fnc_switchToGroupSide.sqf

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/*
* Author: Glowbal
* Stack group switches. Will always trace back to original group.
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*
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* Arguments:
* 0: Unit <OBJECT>
* 1: switch <BOOLEAN>
* 2: id <STRING>
* 3: side <SIDE>
*
* Return Value:
* None
*
* Example:
* [bob, true, "id", SIDE] call ace_common_fnc_switchToGroupSide
*
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* Public: Yes
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*/
#include "script_component.hpp"
params [["_unit", objNull], ["_switch", false], ["_id", ""], ["_side", sideUnknown]];
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private _previousGroupsList = _unit getVariable [QGVAR(previousGroupSwitchTo), []];
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if (_switch) then {
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// go forward
private _previousGroup = group _unit;
private _originalSide = side group _unit;
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if (count units _previousGroup == 1 && _originalSide == _side) exitWith {
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[format ["Current group has only 1 member and is of same side as switch. Not switching unit %1", _id]] call FUNC(debug);
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};
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private _newGroup = createGroup _side;
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[_unit] joinSilent _newGroup;
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_previousGroupsList pushBack [_previousGroup, _originalSide, _id, true];
_unit setVariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true];
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} else {
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// go one back
{
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if (_id == (_x select 2)) exitWith {
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_x set [ 3, false];
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_previousGroupsList set [_forEachIndex, _x];
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[format["found group with ID: %1", _id]] call FUNC(debug);
};
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} forEach _previousGroupsList;
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reverse _previousGroupsList;
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{
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if (_x select 3) exitWith {}; // stop at first id set to true
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if !(_x select 3) then {
private _currentGroup = group _unit;
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if (!isNull (_x select 0)) then {
[_unit] joinSilent (_x select 0);
} else {
private _newGroup = createGroup (_x select 1);
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[_unit] joinSilent _newGroup;
};
if (count units _currentGroup == 0) then {
deleteGroup _currentGroup;
};
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_previousGroupsList set [_forEachIndex, objNull];
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};
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} forEach _previousGroupsList;
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_previousGroupsList = _previousGroupsList - [objNull];
reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order.
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_unit setVariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true];
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};