2015-03-16 19:39:49 +00:00
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/*
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* Author: commy2
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* Check if unit can drop the object.
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*
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2015-08-09 12:53:13 +00:00
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* Arguments:
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* 0: Unit that currently drags a object <OBJECT>
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* 1: Object that is dragged <OBJECT>
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2015-03-16 19:39:49 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Return Value:
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* Can the unit drop the object? <BOOL>
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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* [player, cursorTarget] call ace_dragging_fnc_canDrop;
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*
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2015-08-09 12:53:13 +00:00
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* Public: No
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2015-03-16 19:39:49 +00:00
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*/
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#include "script_component.hpp"
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2015-08-09 12:53:13 +00:00
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params ["_unit", "_target"];
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2015-03-16 19:39:49 +00:00
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2017-10-01 18:38:11 +00:00
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if !([_unit, _target, ["isNotDragging", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
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2015-03-16 19:39:49 +00:00
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_unit getVariable [QGVAR(draggedObject), objNull] == _target
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