ACE3/addons/interact_menu/functions/fnc_addActionToObject.sqf

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/*
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* Author: esteldunedain
* Insert an ACE action to an object, under a certain config path
* Note: This function is NOT global.
*
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* Arguments:
* 0: Object the action should be assigned to <OBJECT>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
*
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* Return Value:
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Example:
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* [cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToObject;
*
* Public: Yes
*/
#include "script_component.hpp"
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if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
[]
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};
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private _varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
private _actionList = _object getVariable [_varName, []];
if (_actionList isEqualTo []) then {
_object setVariable [_varName, _actionList];
};
// Ensure the config menu was compiled first
if (_typeNum == 0) then {
[_object] call FUNC(compileMenu);
} else {
[_object] call FUNC(compileMenuSelfAction);
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[(typeOf _object), _typeNum] call FUNC(addMainAction);
};
// Add action and parent path to the list of object actions
_actionList pushBack [_action, +_parentPath];
// Return the full path
(_parentPath + [_action select 0])