2015-12-16 22:47:14 +00:00
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/*
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* Author: Grey
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2017-09-22 15:33:08 +00:00
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* Loads Magazine into static weapon using a timer.
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2015-12-16 22:47:14 +00:00
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*
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* Arguments:
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2017-09-22 15:33:08 +00:00
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* 0: Static <OBJECT>
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* 1: Unit <OBJECT>
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* 2: Time to load <NUMBER>
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* 3: Magazine Class <STRING> (default: "")
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2015-12-16 22:47:14 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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* [_target,_player,"ACE_1Rnd_82mm_Mo_HE"] call ace_mk6mortar_fnc_loadMagazineTimer
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_static","_unit","_timeToLoad",["_magazineClassOptional","",[""]]];
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2018-05-30 21:45:31 +00:00
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_static setVariable [QGVAR(inUse), true, true];
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2017-09-22 15:33:08 +00:00
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// Move player into animation if player is standing
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2015-12-16 22:47:14 +00:00
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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[_unit, "AmovPercMstpSrasWrflDnon_diary", 1] call EFUNC(common,doAnimation);
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};
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2018-05-30 21:45:31 +00:00
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[_timeToLoad, [_static,_unit,_magazineClassOptional], {(_this select 0) call FUNC(loadMagazine); ((_this select 0) select 0) setVariable [QGVAR(inUse), nil, true]}, {((_this select 0) select 0) setVariable [QGVAR(inUse), nil, true]}, localize LSTRING(loadingMortar)] call EFUNC(common,progressBar);
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