ACE3/addons/rearm/functions/fnc_createDummy.sqf

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/*
* Author: GitHawk
* Creates a carryable ammunition dummy object.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Magazine Classname <STRING>
*
* Return Value:
* Created Dummy <OBJECT>
*
* Example:
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* [player, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_createDummy
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_magazineClass"];
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private _ammo = getText (configFile >> "CfgMagazines" >> _magazineClass >> "ammo");
private _dummyName = getText (configFile >> "CfgAmmo" >> _ammo >> QGVAR(dummy));
private _dummy = objNull;
if !(_dummyName == "") then {
_dummy = _dummyName createVehicle (position _unit);
} else {
_dummy = QGVAR(defaultCarriedObject) createVehicle (position _unit);
};
_dummy allowDamage false;
_dummy setVariable [QGVAR(magazineClass), _magazineClass, true];
TRACE_4("createdDummy",_unit,_magazineClass,_dummyName,_dummy);
_dummy