ACE3/addons/arsenal/functions/fnc_handleActions.sqf

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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Brett Mayson
* Handles the actions control group
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Current panel control <CONTROL>
* 2: Current panel selection <NUMBER>
* 3: Item config entry <CONFIG>
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control", "_curSel", "_itemCfg"];
GVAR(actionsInfo) = [_control, _curSel, _itemCfg];
private _panel = [
IDC_buttonPrimaryWeapon,
IDC_buttonHandgun,
IDC_buttonSecondaryWeapon,
IDC_buttonUniform,
IDC_buttonVest,
IDC_buttonBackpack,
IDC_buttonHeadgear,
IDC_buttonGoggles,
IDC_buttonNVG,
IDC_buttonBinoculars,
IDC_buttonMap,
IDC_buttonGPS,
IDC_buttonRadio,
IDC_buttonCompass,
IDC_buttonWatch,
IDC_buttonFace,
IDC_buttonVoice,
IDC_buttonInsignia
] find GVAR(currentLeftPanel);
private _groups = (GVAR(actionList) select _panel) select {
[GVAR(center)] call (_x select 2)
};
private _show = _groups isNotEqualTo [];
private _actionsBoxCtrl = _display displayCtrl IDC_actionsBox;
_actionsBoxCtrl ctrlShow _show;
_actionsBoxCtrl ctrlCommit FADE_DELAY;
if (!_show) exitWith {};
private _actionsCurrentPageCtrl = _display displayCtrl IDC_actionsCurrentPage;
private _currentPage = GVAR(currentActionPage);
private _pages = count _groups;
if (_currentPage < 0) then {
_currentPage = _pages - 1;
};
if (_currentPage >= _pages) then {
_currentPage = 0;
GVAR(currentActionPage) = _currentPage;
};
{
private _ctrl = _display displayCtrl _x;
_ctrl ctrlShow (_pages > 1);
_ctrl ctrlCommit 0;
} forEach [IDC_actionsPreviousPage, IDC_actionsNextPage];
private _group = _groups select _currentPage;
private _items = _group select 3 select {
[GVAR(center)] call (_x select 4)
};
_actionsCurrentPageCtrl ctrlSetText (_group select 1);
_actionsCurrentPageCtrl ctrlShow true;
_actionsCurrentPageCtrl ctrlCommit 0;
private _activeCtrls = [];
{
_x params ["", "_type", "_label", "_statement"];
private _idc = IDC_actionsText1 + _type + _forEachIndex * 2;
private _actionCtrl = _display displayCtrl _idc;
switch (_type) do {
case ACTION_TYPE_BUTTON: {
_actionCtrl ctrlRemoveAllEventHandlers "ButtonClick";
_actionCtrl ctrlAddEventHandler ["ButtonClick", {
if (is3DEN) exitWith {[true] call FUNC(refresh)};
[{
[true] call FUNC(refresh);
}] call CBA_fnc_execNextFrame;
}];
_actionCtrl ctrlAddEventHandler ["ButtonClick", _statement];
_actionCtrl ctrlSetText _label;
_actionCtrl ctrlEnable true;
};
case ACTION_TYPE_TEXT: {
private _text = call _statement;
if (isNil "_text") then {
_text = "";
};
if (_text isEqualType []) then {
_text = _text joinString endl;
};
_actionCtrl ctrlSetText _text;
_actionCtrl ctrlSetPositionH (ctrlTextHeight _actionCtrl);
_actionCtrl ctrlEnable false;
};
};
if (_activeCtrls isNotEqualTo []) then {
(ctrlPosition (_activeCtrls select -1)) params ["", "_lastPosY", "", "_lastPosH"];
_actionCtrl ctrlSetPositionY (_lastPosY + _lastPosH + GRID_H);
} else {
_actionCtrl ctrlSetPositionY ((5 + _type) * GRID_H);
};
_actionCtrl ctrlShow true;
_actionCtrl ctrlCommit 0;
_activeCtrls pushBack _actionCtrl;
} forEach _items;
{
private _idc = ctrlIDC _x;
if (_idc < IDC_actionsText1 || _idc > IDC_actionsButton5) then {continue};
_x ctrlShow false;
_x ctrlEnable false;
_x ctrlSetPositionY 0;
_x ctrlCommit 0;
} forEach ((allControls _actionsBoxCtrl) select {!(_x in _activeCtrls)});
(ctrlPosition (_activeCtrls select -1)) params ["", "_lastPosY", "", "_lastPosH"];
private _actionsBoxHeight = _lastPosY + _lastPosH + GRID_H;
_actionsBoxCtrl ctrlSetPositionH _actionsBoxHeight;
_actionsBoxCtrl ctrlCommit 0;
private _background = _display displayCtrl IDC_actionsBackground1;
_background ctrlSetPositionH _actionsBoxHeight;
_background ctrlCommit 0;