ACE3/addons/refuel/functions/fnc_canDisconnect.sqf

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/*
* Author: GitHawk
* Check if a unit can disconnect a fuel nozzle
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
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*
* Return Value:
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* Can disconnect <BOOL>
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*
* Example:
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* [player, nozzle] call ace_refuel_fnc_canDisconnect
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*
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* Public: No
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*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
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if (isNull _unit ||
{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} ||
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{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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private _sink = _nozzle getVariable [QGVAR(sink), objNull];
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!((isNull _sink) || {_nozzle getVariable [QGVAR(isRefueling), false]})