ACE3/addons/grenades/functions/fnc_flashbangThrownFuze.sqf

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//Waits for the grenade fuze to trigger and 'explode'
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#include "script_component.hpp"
_projectile = (_this select 0) select 0;
_waitUntilTime = (_this select 0) select 1;
if (_waitUntilTime > time) exitWith {};
//remove frameEH
[(_this select 1)] call cba_fnc_removePerFrameHandler;
if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
_affected = _projectile nearEntities ["CAManBase", 50];
{
[QGVAR(flashbangExplosionEvent), [_x], [_x, _projectile]] call EFUNC(common,targetEvent);
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} forEach _affected;
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};