ACE3/addons/medical_blood/functions/fnc_onBleeding.sqf

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/*
* Author: Glowbal
* handle bleeding state (state machine)
*
* Arguments:
* 0: unit <TYPE>
*
* Return Value:
* is Bleeding <BOOL>
*
* Example:
* [UNIT] call ace_medical_blood_fnc_onBleeding
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (GVAR(enabledFor) == 1 && {!isPlayer _unit || {_unit == ACE_player}}) exitWith {};
private _lastTime = _unit getVariable [QGVAR(lastTime), -10];
private _bloodLoss = (if (GVAR(useAceMedical)) then {([_unit] call EFUNC(medical,getBloodLoss)) * 2.5} else {getDammage _unit * 2}) min 6;
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if ((CBA_missionTime - _lastTime) + _bloodLoss >= 8 + random 2) then {
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_unit setVariable [QGVAR(lastTime), CBA_missionTime];
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private _position = getPosASL _unit;
_position = _position vectorAdd [
random 0.4 - 0.2,
random 0.4 - 0.2,
0
];
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_position set [2, 0];
private _bloodDrop = ["blooddrop_1", "blooddrop_2", "blooddrop_3", "blooddrop_4"] select floor (_bloodLoss max 3);
[_bloodDrop, _position, getDir _unit] call FUNC(createBlood);
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};