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67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
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/*
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BWA3 script, by commy2
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this code is property of the ArmA 3 Bundeswehr modification
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ask us nicely at http://www.bwmod.de/ if you want to re-use any of this script
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we don't support changed code based on this work
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*/
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private["_number", "_return", "_isNegative", "_digit1", "_digit2", "_digit3", "_digit4"];
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_number = _this;
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_return = [];
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if (AGM_vectorSettings select 2) then {
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_number = round (6400 / 360 * _number);
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if (_number == 6400) then {_number = 0};
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_return = _number call AGM_Vector_fnc_convertDistance;
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} else {
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_number = round _number;
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_isNegative = if (_number < 0) then {true} else {false};
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_number = abs _number;
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if (_number == 360) then {_number = 0};
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_digit1 = floor (_number / 100);
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_digit2 = floor (_number / 10) - _digit1 * 10;
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_digit3 = _number mod 10;
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_digit4 = "\AGM_Vector\rsc\do.paa";
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if (_isNegative) then {
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if (_digit1 == 0) then {
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if (_digit2 == 0) then {
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_digit1 = "";
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_digit2 = "\AGM_Vector\rsc\d-.paa";
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_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
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} else {
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_digit1 = "\AGM_Vector\rsc\d-.paa";
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_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
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_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
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};
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} else {
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_digit1 = "\AGM_Vector\rsc\d-.paa";
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_digit2 = "\AGM_Vector\rsc\d-.paa";
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_digit3 = "\AGM_Vector\rsc\d-.paa";
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_digit4 = "\AGM_Vector\rsc\d-.paa";
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};
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} else {
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if (_digit1 == 0) then {
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if (_digit2 == 0) then {
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_digit1 = "";
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_digit2 = "";
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_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
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} else {
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_digit1 = "";
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_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
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_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
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};
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} else {
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_digit1 = format["\AGM_Vector\rsc\d%1.paa", _digit1];
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_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
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_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
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};
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};
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_return = [_digit1, _digit2, _digit3, _digit4];
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};
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_return
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