ACE3/addons/advanced_ballistics/XEH_postInit.sqf

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#include "script_component.hpp"
#include "initKeybinds.sqf"
GVAR(currentbulletID) = -1;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = CBA_missionTime;
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GVAR(allBullets) = [];
GVAR(currentGrid) = 0;
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GVAR(extensionAvailable) = true;
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/* @TODO: Remove this until versioning is in sync with cmake/build versioning
GVAR(extensionVersion) = ("ace_advanced_ballistics" callExtension "version");
GVAR(extensionAvailable) = (GVAR(extensionVersion) == EXTENSION_REQUIRED_VERSION);
if (!GVAR(extensionAvailable)) exitWith {
if (GVAR(extensionVersion) == "") then {
diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is missing";
} else {
diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is incompatible";
};
};
*/
if (!hasInterface) exitWith {};
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["ace_settingsInitialized", {
//If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {};
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//Run the terrain processor
[] call FUNC(initializeTerrainExtension);
// Register fire event handler
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["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
//Add warnings for missing compat PBOs (only if AB is on)
{
_x params ["_modPBO", "_compatPBO"];
if ((isClass (configFile >> "CfgPatches" >> _modPBO)) && {!isClass (configFile >> "CfgPatches" >> _compatPBO)}) then {
ACE_LOGWARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO);
};
} forEach [
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["RH_acc","ace_compat_rh_acc"],
["RH_de_cfg","ace_compat_rh_de"],
["RH_m4_cfg","ace_compat_rh_m4"],
["RH_PDW","ace_compat_rh_pdw"],
["RKSL_PMII","ace_compat_rksl_pm_ii"],
["iansky_opt","ace_compat_sma3_iansky"],
["R3F_Armes","ace_compat_r3f"]
];
}] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL
call FUNC(diagnoseWeapons);
#endif