ACE3/addons/javelin/functions/fnc_onOpticLoad.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
TRACE_1("enter", _this);
#define __LOCKONTIMERANDOM 1 // Deviation in lock on time
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if((count _this) > 0) then {
uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0];
};
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
TRACE_2("shooter",_currentShooter,typeOf _currentShooter);
_currentShooter setVariable ["ace_missileguidance_target", nil, false];
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__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
__JavelinIGUITargeting ctrlShow false;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
if(GVAR(pfehID) != -1) then {
[] call FUNC(onOpticUnload); // Unload optic if it was already loaded
};
uiNameSpace setVariable [QGVAR(arguments),
[
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diag_tickTime, // Last runtime
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objNull, // currentTargetObject
0, // Run Time
0, // Lock Time
0, // Sound timer
(random __LOCKONTIMERANDOM), // random lock time addition
-1
]
];
GVAR(pfehID) = [FUNC(onOpticDraw), 0, []] call CBA_fnc_addPerFrameHandler;