ACE3/addons/fastroping/functions/fnc_canCutRopes.sqf

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/*
* Author: BaerMitUmlaut
* Checks if the unit can cut deployed ropes.
*
* Arguments:
* 0: Unit occupying the helicopter <OBJECT>
* 1: The helicopter itself <OBJECT>
*
* Return Value:
* Able to cut ropes <BOOL>
*
* Example:
* [_player, _vehicle] call ace_fastroping_canCutRopes
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_vehicle"];
private ["_deployedRopes"];
_deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
if ((driver _vehicle != _unit) &&
{!(_deployedRopes isEqualTo [])} &&
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{{_x select 6} count (_deployedRopes) == 0}) exitWith {true};
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false