2015-04-17 10:28:06 +00:00
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// by commy2
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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2015-08-10 20:12:42 +00:00
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["inventoryDisplayLoaded", {
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[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
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}] call EFUNC(common,addEventHandler);
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2015-04-17 10:28:06 +00:00
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["playerInventoryChanged", {
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2015-08-10 20:12:42 +00:00
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params ["_unit"];
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[_unit] call FUNC(takeLoadedATWeapon);
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2015-08-09 03:25:19 +00:00
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[_unit] call FUNC(updateInventoryDisplay);
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2015-04-17 10:28:06 +00:00
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}] call EFUNC(common,addEventHandler);
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2016-02-06 19:39:08 +00:00
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// Register fire event handler
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// Only for the local player and for AI. Non-local players will handle it themselves
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["firedPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler);
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["firedNonPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler);
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