mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
20 lines
667 B
Plaintext
20 lines
667 B
Plaintext
// by commy2
|
|
#include "script_component.hpp"
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
["inventoryDisplayLoaded", {
|
|
[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
|
|
}] call EFUNC(common,addEventHandler);
|
|
|
|
["playerInventoryChanged", {
|
|
params ["_unit"];
|
|
[_unit] call FUNC(takeLoadedATWeapon);
|
|
[_unit] call FUNC(updateInventoryDisplay);
|
|
}] call EFUNC(common,addEventHandler);
|
|
|
|
// Register fire event handler
|
|
// Only for the local player and for AI. Non-local players will handle it themselves
|
|
["firedPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler);
|
|
["firedNonPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler);
|