2021-05-06 21:01:50 +00:00
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class CfgWeapons {
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2021-05-07 01:18:44 +00:00
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class MissileLauncher;
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class GVAR(9m14): MissileLauncher {
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scope = 2;
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2021-05-07 02:20:20 +00:00
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displayName = CSTRING(9m14_missile);
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2021-05-07 01:18:44 +00:00
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magazines[] = { QGVAR(9m14) };
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initSpeed = 100;
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autoFire = 0;
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canLock = 0;
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
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nameSound = "MissileLauncher";
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
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soundBegin[] = {"begin1",1};
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soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
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};
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cursor = "EmptyCursor";
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cursorAim = "missile";
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showAimCursorInternal = 0;
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autoReload = 1;
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magazineReloadTime = 20;
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};
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2021-05-06 21:01:50 +00:00
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};
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