ACE3/addons/malyutka/CfgWeapons.hpp
2021-05-06 20:20:20 -06:00

30 lines
929 B
C++

class CfgWeapons {
class MissileLauncher;
class GVAR(9m14): MissileLauncher {
scope = 2;
displayName = CSTRING(9m14_missile);
magazines[] = { QGVAR(9m14) };
initSpeed = 100;
autoFire = 0;
canLock = 0;
weaponLockSystem = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
nameSound = "MissileLauncher";
sounds[] = {"StandardSound"};
class StandardSound {
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
soundBegin[] = {"begin1",1};
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
};
cursor = "EmptyCursor";
cursorAim = "missile";
showAimCursorInternal = 0;
autoReload = 1;
magazineReloadTime = 20;
};
};