ACE3/addons/common/functions/fnc_getTurretIndex.sqf

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/*
* Author: commy2
*
* Get the turret index of a units current turret.
*
* Argument:
* 0: Unit, not the vehicle (as in not a car but the player) (Object)
*
* Return value:
* Turret index array or config path. E.g: [0] for gunner or [0,0] for commander. Returns empty array if unit is not in a turret. (Array)
*/
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#include "script_component.hpp"
private ["_unit", "_vehicle", "_turrets", "_units", "_index"];
_unit = _this select 0;
_vehicle = vehicle _unit;
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if (_unit == _vehicle) exitWith {[]};
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//_turrets = [typeOf _vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_units = [];
{
_units pushBack (_vehicle turretUnit _x);
} forEach _turrets;
_index = _units find _unit;
if (_index == -1) exitWith {[]};
_turrets select _index;