common: raise more local ACE events

This commit is contained in:
Nicolás Badano 2015-01-16 17:16:42 -03:00
parent 9654d3b36d
commit 5f1a6c40e3
2 changed files with 29 additions and 0 deletions

View File

@ -77,6 +77,9 @@ enableCamShake true;
GVAR(OldPlayerInventory) = ACE_player call FUNC(getAllGear);
GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player;
GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312);
GVAR(OldCameraView) = cameraView;
GVAR(OldPlayerVehicle) = vehicle ACE_player;
GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex);
// PFH to raise varios events
[{
@ -105,4 +108,28 @@ GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312);
["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
};
// "cameraViewChanged" event
_newCameraView = cameraView;
if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally
GVAR(OldCameraView) = _newCameraView;
["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
};
// "playerVehicleChanged" event
_newPlayerVehicle = vehicle ACE_player;
if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then {
// Raise ACE event locally
GVAR(OldPlayerVehicle) = _newPlayerVehicle;
["playerVehicleChanged", [ACE_player, _newPlayerVehicle]] call FUNC(localEvent);
};
// "playerTurretChanged" event
[ACE_player] call FUNC(getTurretIndex);
if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then {
// Raise ACE event locally
GVAR(OldPlayerTurret) = _newPlayerTurret;
["playerTurretChanged", [ACE_player, _newPlayerTurret]] call FUNC(localEvent);
};
}, 0, []] call cba_fnc_addPerFrameHandler;

View File

@ -16,6 +16,8 @@ private ["_unit", "_vehicle", "_turrets", "_units", "_index"];
_unit = _this select 0;
_vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {[]};
//_turrets = [typeOf _vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];