ACE3/addons/markers/functions/fnc_initInsertMarker.sqf

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/*
* Author: BIS, commy2
* Sets up the marker placement
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* Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf
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*
* Arguments:
* 0: RscDisplayInsertMarker <DISPLAY>
*
* Return Value:
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* None
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*
* Example:
* [onLoad] call ace_markers_fnc_initInsertMarker;
*
* Public: No
*/
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#include "script_component.hpp"
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#define BORDER 0.005
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[{
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disableserialization;
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params ["_display"];
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TRACE_1("params",_display);
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//Can't place markers when can't interact
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if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {
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_display closeDisplay 2; //emulate "Cancel" button
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};
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//BIS Controls:
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private _text = _display displayctrl 101;
private _picture = _display displayctrl 102;
private _channel = _display displayctrl 103;
private _buttonOK = _display displayctrl 1;
private _buttonCancel = _display displayctrl 2;
private _description = _display displayctrl 1100;
private _title = _display displayctrl 1001;
private _descriptionChannel = _display displayctrl 1101;
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//ACE Controls:
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// _sizeX = _display displayctrl 1200;
// _sizeY = _display displayctrl 1201;
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private _aceShapeLB = _display displayctrl 1210;
private _aceColorLB = _display displayctrl 1211;
private _aceAngleSlider = _display displayctrl 1220;
private _aceAngleSliderText = _display displayctrl 1221;
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////////////////////
// Install MapDrawEH on current map
private _mapIDD = -1;
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{
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if (!isNull (findDisplay _x)) exitWith {
_mapIDD = _x;
};
false
} count [12, 37, 52, 53, 160];
if (_mapIDD == -1) exitWith {
ERROR("No Map?");
};
if !(_mapIDD in GVAR(mapDisplaysWithDrawEHs)) then {
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GVAR(mapDisplaysWithDrawEHs) pushBack _mapIDD;
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((finddisplay _mapIDD) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}]; // @todo check if persistent
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};
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////////////////////
// Calculate center position of the marker placement ctrl
private _pos = ctrlPosition _picture;
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_pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2];
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GVAR(currentMarkerPosition) = ((findDisplay _mapIDD) displayCtrl 51) ctrlMapScreenToWorld _pos;
//Hide the bis picture:
_picture ctrlShow false;
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// prevent vanilla key input
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
//Focus on the text input
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ctrlSetFocus _text;
//--- Background
_pos = ctrlposition _text;
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_pos params ["_posX", "_posY", "_posW", "_posH"];
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_posX = _posX + 0.01;
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_posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
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_pos set [0, _posX];
_pos set [1, _posY];
_text ctrlSetPosition _pos;
_text ctrlCommit 0;
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//--- Title
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_pos set [1, _posY - 2 * _posH - BORDER];
_pos set [3, _posH];
_title ctrlSetPosition _pos;
_title ctrlCommit 0;
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//--- Description
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_pos set [1, _posY - 1 * _posH];
_pos set [3,6 * _posH + 6 * BORDER];
_description ctrlEnable false;
_description ctrlSetPosition _pos;
_description ctrlSetStructuredText parseText format ["<t size='0.8'>%1</t>", localize "str_lib_label_description"];
_description ctrlCommit 0;
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//--- Shape
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_pos set [1, _posY + 1 * _posH + 2 * BORDER];
_pos set [2, _posW];
_pos set [3, _posH];
_aceShapeLB ctrlSetPosition _pos;
_aceShapeLB ctrlCommit 0;
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//--- Color
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_pos set [1, _posY + 2 * _posH + 3 * BORDER];
_pos set [2, _posW];
_aceColorLB ctrlSetPosition _pos;
_aceColorLB ctrlCommit 0;
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//--- Angle
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_pos set [1, _posY + 3 * _posH + 4 * BORDER];
_pos set [2, _posW];
_aceAngleSlider ctrlSetPosition _pos;
_aceAngleSlider ctrlCommit 0;
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//--- Angle Text
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_pos set [1, _posY + 4 * _posH + 5 * BORDER];
_pos set [2, _posW];
_aceAngleSliderText ctrlSetPosition _pos;
_aceAngleSliderText ctrlCommit 0;
private _offsetButtons = 0;
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if (isMultiplayer) then {
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_pos set [1,_posY + 5 * _posH + 7 * BORDER];
_pos set [3,_posH];
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_descriptionChannel ctrlSetStructuredText parseText format ["<t size='0.8'>%1:</t>", localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0"];
_descriptionChannel ctrlSetPosition _pos;
_descriptionChannel ctrlCommit 0;
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_pos set [1,_posY + 6 * _posH + 7 * BORDER];
_pos set [3,_posH];
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_channel ctrlSetPosition _pos;
_channel ctrlCommit 0;
// channels are added by engine and not script. we have to manually delete them. requires channel names to be unique?
private _enabledChannels = true call FUNC(getEnabledChannels);
private _i = 0;
while {_i < lbSize _channel} do {
private _channelName = _channel lbText _i;
// _enabledChannels can not include custom channels names. Therefore also check if it's a custom one. Blame BI if the unit should not access the channel.
if (_channelName in _enabledChannels || {!(_channelName in CHANNEL_NAMES)}) then {
_i = _i + 1;
} else {
_channel lbDelete _i;
};
};
private _currentChannelName = CHANNEL_NAMES param [currentChannel, localize "str_channel_group"];
// select current channel in list box, must be done after lbDelete
for "_j" from 0 to (lbSize _channel - 1) do {
if (_channel lbText _j == _currentChannelName) then {
_channel lbSetCurSel _j;
};
};
_channel ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedChannel)}];
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_offsetButtons = 7 * _posH + 8 * BORDER;
} else {
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_descriptionChannel ctrlShow false;
_channel ctrlShow false;
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_offsetButtons = 5 * _posH + 7 * BORDER;
};
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//--- ButtonOK
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_pos set [1, _posY + _offsetButtons];
_pos set [2, _posW / 2 - BORDER];
_pos set [3, _posH];
_buttonOk ctrlSetPosition _pos;
_buttonOk ctrlCommit 0;
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//--- ButtonCancel
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_pos set [0, _posX + _posW / 2];
_pos set [1, _posY + _offsetButtons];
_pos set [2, _posW / 2];
_pos set [3, _posH];
_buttonCancel ctrlSetPosition _pos;
_buttonCancel ctrlCommit 0;
////////////////////
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// init marker shape lb
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lbClear _aceShapeLB;
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{
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_x params ["_add", "_set", "_pic"];
_aceShapeLB lbAdd _add;
_aceShapeLB lbSetValue [_forEachIndex, _set];
_aceShapeLB lbSetPicture [_forEachIndex, _pic];
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} forEach GVAR(MarkersCache);
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private _curSelShape = GETGVAR(curSelMarkerShape,0);
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_aceShapeLB lbSetCurSel _curSelShape;
//Update now and add eventHandler:
[_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape);
_aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
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////////////////////
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// init marker color lb
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lbClear _aceColorLB;
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{
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_x params ["_add", "_set", "_pic"];
_aceColorLB lbAdd _add;
_aceColorLB lbSetValue [_forEachIndex, _set];
_aceColorLB lbSetPicture [_forEachIndex, _pic];
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} forEach GVAR(MarkerColorsCache);
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private _curSelColor = GETGVAR(curSelMarkerColor,0);
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_aceColorLB lbSetCurSel _curSelColor;
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//Update now and add eventHandler:
[_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor);
_aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
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////////////////////
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// init marker angle slider
_aceAngleSlider sliderSetRange [-180, 180];
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private _curSelAngle = GETGVAR(currentMarkerAngle,0);
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_aceAngleSlider sliderSetPosition _curSelAngle;
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//Update now and add eventHandler:
[_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle);
_aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
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}, _this] call EFUNC(common,execNextFrame);