ACE3/addons/explosives/functions/fnc_dialPhone.sqf

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/*
* Author: Garth 'L-H' de Wet
* Dials the number passed and detonates the explosive.
*
* Arguments:
* 0: Unit to do dialing <OBJECT>
* 1: Code to dial <STRING>
*
* Return Value:
* None
*
* Example:
* [ace_player,"2131"] call ACE_explosives_fnc_dialPhone;
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_arr", "_ran", "_i","_speedDial"];
EXPLODE_2_PVT(_this,_unit,_code);
if (_unit getVariable [QGVAR(Dialing),false]) exitWith {};
if !(alive _unit) exitWith {};
_unit setVariable [QGVAR(Dialing), true, true];
_ran = (ceil(random 8)) + 1;
_arr = [];
for [{_i=0}, {_i<_ran}, {_i=_i+1}] do {
_arr = _arr + ['.','..','...',''];
};
if (_unit == ace_player) then {
ctrlSetText [1400,"Calling"];
[FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
} else {
private ["_explosive"];
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
if (!isNull (_explosive)) then {
[{
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosATL (_this select 1),3.16228,1,75];
(_this select 0) setVariable [QGVAR(Dialing), false, true];
}, [_unit,_explosive], 0.25 * (count _arr - 4), 0] call EFUNC(common,waitAndExecute);
[_explosive,0.25 * (count _arr - 1)] call FUNC(startTimer);
};
};