Separated dialing phone code into separate function to neaten up the original function.

This commit is contained in:
Garth L-H de Wet 2015-02-19 12:32:41 +02:00
parent e592f233f3
commit 8c83320675
2 changed files with 45 additions and 27 deletions

View File

@ -28,33 +28,7 @@ for [{_i=0}, {_i<_ran}, {_i=_i+1}] do {
};
if (_unit == ace_player) then {
ctrlSetText [1400,"Calling"];
[{
EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code);
if ((_i mod 4) == 0) then {
playSound3D [QUOTE(PATHTOF_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
};
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
if (_i >= (count _arr + 2)) then {
[_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler);
private "_explosive";
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
if (!isNull (_explosive)) then {
[_unit, -1, [_explosive, 1]] call FUNC(detonateExplosive);
};
_unit setVariable [QGVAR(Dialing), false, true];
if (_unit == ace_player) then {
ctrlSetText [1400,"Call Ended!"];
};
};
if (_i == (count _arr)) then {
private "_explosive";
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
if (!isNull (_explosive)) then {
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosATL _explosive,3.16228,1,75];
};
};
(_this select 0) set [1, _i + 1];
}, 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
[FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
} else {
private ["_explosive"];
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);

View File

@ -0,0 +1,44 @@
/*
* Author: Garth 'L-H' de Wet
* Performs the dial tones and detonation of explosive.
*
* Arguments:
* 0: Unit to do dialing <OBJECT>
* 1: Index <NUMBER>
* 2: Dialing points <ARRAY>
* 3: IED code <STRING>
*
* Return Value:
* None
*
* Example:
* [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code);
if ((_i mod 4) == 0) then {
playSound3D [QUOTE(PATHTOF_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
};
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
if (_i >= (count _arr + 2)) then {
[_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler);
private "_explosive";
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
if (!isNull (_explosive)) then {
[_unit, -1, [_explosive, 1]] call FUNC(detonateExplosive);
};
_unit setVariable [QGVAR(Dialing), false, true];
if (_unit == ace_player) then {
ctrlSetText [1400,"Call Ended!"];
};
};
if (_i == (count _arr)) then {
private "_explosive";
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
if (!isNull (_explosive)) then {
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosATL _explosive,3.16228,1,75];
};
};
(_this select 0) set [1, _i + 1];