2015-08-16 00:18:53 +00:00
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/*
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* Author: GitHawk
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2015-08-18 00:32:10 +00:00
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* Starts progress bar for rearming an entire vehicle.
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2015-08-16 00:18:53 +00:00
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*
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* Arguments:
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2015-08-18 00:32:10 +00:00
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* 0: Ammo Truck <OBJECT>
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* 1: Unit <OBJECT>
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* 2: Vehicle to be armed <OBJECT>
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2015-08-16 00:18:53 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, player, tank] call ace_rearm_fnc_rearmEntireVehicle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-18 00:57:39 +00:00
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params ["_target", "_unit", "_vehicle"]; // _target is for future possible finite ammo, _unit placeholder
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2015-08-16 00:18:53 +00:00
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[
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10,
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_vehicle,
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FUNC(rearmEntireVehicleSuccess),
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"",
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format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
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{true},
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["isnotinside"]
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2015-08-18 00:32:10 +00:00
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] call EFUNC(common,progressBar);
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