ACE3/addons/rearm/functions/fnc_rearmSuccess.sqf

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/*
* Author: GitHawk
* Rearms a vehicle.
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*
* Arguments:
* 0: Params <ARRAY>
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
* 2: Turret Path <ARRAY>
* 3: Number of magazines <NUMBER>
* 4: Magazine Classname <STRING>
* 5: Number of rounds <NUMBER>
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*
* Return Value:
* None
*
* Example:
* [[vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500]] call ace_rearm_fnc_rearmSuccess
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*
* Public: No
*/
#include "script_component.hpp"
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private ["_dummy", "_weaponSelect", "_turretOwnerID"];
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params ["_args"];
_args params ["_target", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds"];
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//hint format ["Target: %1\nTurretPath: %2\nNumMagazines: %3\nMagazine: %4\nNumRounds: %5", _target, _turretPath, _numMagazines, _magazineClass, _numRounds];
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if (local _unit) then {
[_unit, true, true] call FUNC(dropAmmo);
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};
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if (isServer) then {
_turretOwnerID = _target turretOwner _turretPath;
if (_turretOwnerID == 0) then {
[_this, QFUNC(rearmSuccessLocal), _target] call EFUNC(common,execRemoteFnc);
} else {
EGVAR(common,remoteFnc) = [_this, QFUNC(rearmSuccessLocal), 0];
_turretOwnerID publicVariableClient QEGVAR(common,remoteFnc);
};
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} else {
[_this, QFUNC(rearmSuccess), 1] call EFUNC(common,execRemoteFnc);
};