ACE3/addons/logistics_wirecutter/script_component.hpp

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#define COMPONENT logistics_wirecutter
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#define COMPONENT_BEAUTIFIED Logistics Wire Cutter
#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_LOGISTICS_WIRECUTTER
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_LOGISTICS_WIRECUTTER
#define DEBUG_SETTINGS DEBUG_SETTINGS_LOGISTICS_WIRECUTTER
#endif
#include "\z\ace\addons\main\script_macros.hpp"
// find is case sensitive, so keep everything lowercase
// also set as isFence, but if the model is reused like for xcam
#define FENCE_P3DS [\
"net_fence_4m_f.p3d",\
"net_fence_8m_f.p3d",\
"netfence_01_m_4m_f.p3d",\
"netfence_01_m_8m_f.p3d",\
"wired_fence_4m_f.p3d",\
"wired_fence_8m_f.p3d",\
"new_wiredfence_5m_f.p3d",\
"new_wiredfence_10m_f.p3d",\
"wiredfence_01_4m_f.p3d",\
"wiredfence_01_8m_f.p3d",\
"wiredfence_01_16m_f.p3d",\
"mil_wiredfence_f.p3d",\
"sportground_fence_f.p3d",\
"sportground_fence_nolc_f.p3d",\
"indfnc_3_f.p3d",\
"indfnc_3_hole_f.p3d",\
"indfnc_9_f.p3d",\
"indfnc_corner_f.p3d",\
"slums01_8m.p3d",\
"razorwire_f.p3d",\
"slums02_4m.p3d",\
"backalley_01_l_1m_f.p3d",\
"plasticnetfence_01_short_f.p3d",\
"plasticnetfence_01_long_f.p3d",\
"wall_indfnc_3.p3d",\
"wall_indfnc_9.p3d",\
"wall_indfnc_corner.p3d",\
"pletivo_wired.p3d",\
"wall_fen1_5.p3d",\
"plot_provizorni.p3d",\
"plp_ctm_partitioningfencegrey.p3d",\
"fence.p3d"\
]
#define SOUND_CLIP_TIME_SPACING 1.5
#define CUT_TIME_DEFAULT 11
#define CUT_TIME_ENGINEER 7.5
#define HAS_WIRECUTTER(unit) (\
"ACE_wirecutter" in ([ARR_6(unit, false, true, true, true, false)] call CBA_fnc_uniqueUnitItems) \
|| {1 == getNumber (configFile >> "CfgVehicles" >> (backpack unit) >> QGVAR(hasWirecutter))} \
|| {1 == getNumber (configFile >> "CfgWeapons" >> (vest unit) >> QGVAR(hasWirecutter))} \
)