2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive.
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*
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2015-09-19 18:34:07 +00:00
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: The reason of the captivity <STRING>
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* 2: Is the reason still valid? True for setting this reason, false for removing it <BOOL>
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*
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* Return Value:
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* None
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2015-01-11 16:42:31 +00:00
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*
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2015-12-14 12:08:19 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-19 18:34:07 +00:00
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params ["_unit", "_reason", "_status"];
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2015-01-11 16:42:31 +00:00
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2016-01-13 00:18:12 +00:00
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//Now just a wrapper for FUNC(statusEffect_set)
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2016-01-18 22:53:48 +00:00
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ACE_DEPRECATED("ace_common_fnc_setCaptivityStatus","3.6.0","ace_common_fnc_statusEffect_set");
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2015-01-11 16:42:31 +00:00
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2016-01-16 23:27:42 +00:00
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[_unit, "setCaptive", _reason, _status] call FUNC(statusEffect_set);
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