2015-03-24 04:18:00 +00:00
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// by esteldunedain
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2015-01-18 20:05:17 +00:00
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Add keybinds
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2015-03-05 07:32:26 +00:00
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["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
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{
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// Conditions: canInteract
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2015-03-20 22:55:39 +00:00
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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2015-03-05 07:32:26 +00:00
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon) &&
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{inputAction 'reloadMagazine' == 0} &&
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{!weaponLowered ACE_player} &&
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{speed ACE_player < 1}) exitWith {false};
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2015-01-18 20:05:17 +00:00
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2015-03-05 07:32:26 +00:00
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// Statement
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[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
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// Return false so it doesn't block other actions
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false
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},
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2015-03-05 08:51:24 +00:00
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{false},
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2015-03-05 07:32:26 +00:00
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[15, [false, false, false]], false] call cba_fnc_addKeybind;
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