ACE3/addons/scopes/functions/fnc_getBaseAngle.sqf

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/*
* Author: Ruthberg
* Gets the base angle of the rail on the weapon with the given weapon index
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon index <NUMBER>
*
* Return Value:
* base angle <NUMBER>
*
* Example:
* [player, 0] call ace_scopes_fnc_getBaseAngle
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_player", "_weaponIndex"];
if (_weaponIndex < 0 || {_weaponIndex > 2}) exitWith { 0 };
private _weaponClass = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player] select _weaponIndex;
private _baseAngle = DEFAULT_RAIL_BASE_ANGLE;
private _weaponConfig = configFile >> "CfgWeapons" >> _weaponClass;
if (isNumber (_weaponConfig >> "ACE_RailBaseAngle")) then {
_baseAngle = getNumber(_weaponConfig >> "ACE_RailBaseAngle");
};
_baseAngle