ACE3/addons/switchunits/functions/fnc_isValidAi.sqf

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/*
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Name: ACE_SwitchUnits_fnc_isValidAi
Author(s):
bux578
Description:
Checks if AI is a valid target for switching
Parameters:
0: OBJECT - unit
Returns:
VOID
*/
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#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
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!([_unit] call EFUNC(common,isPlayer)
|| {_unit in playableUnits}
|| {vehicle _unit != _unit}
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|| {_unit getVariable [QGVAR(IsPlayerUnit), false]}
|| {_unit getVariable [QGVAR(IsPlayerControlled), false]})