ACE3/addons/medical_statemachine/functions/fnc_handleStateInjured.sqf

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
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* Handles the injured state
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
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* Example:
* [player] call ace_medical_statemachine_fnc_handleStateInjured
*
* Public: No
*/
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params ["_unit"];
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// If the unit died the loop is finished
if (!alive _unit) exitWith {};
if (!local _unit) exitWith {};
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if ([_unit] call EFUNC(medical_vitals,handleUnitVitals)) then { // returns true when update ran
private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
};
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};