ACE3/addons/common/functions/fnc_getFirstTerrainIntersection.sqf

50 lines
1.2 KiB
Plaintext
Raw Normal View History

2015-09-21 11:08:10 +00:00
/*
* Author: Ruthberg
* Returns the the first intersection with an object between two positions. @todo rewrite using lineIntersectsSurfaces?
2015-01-16 23:21:47 +00:00
*
2015-09-21 11:08:10 +00:00
* Arguments:
* 0: PositionASL <ARRAY>
* 1: PositionATL <ARRAY>
* 2: Accuracy <NUMBER>
*
* Return Value:
* 0: Intersects <BOOL>
* 1: Intersection Position ASL <ARRAY>
*
* Public: Yes
2015-01-16 23:21:47 +00:00
*/
2015-05-14 18:06:06 +00:00
#include "script_component.hpp"
2015-01-16 23:21:47 +00:00
2015-09-21 11:08:10 +00:00
params ["_source", "_destination", "_accuracy"];
2015-05-14 18:06:06 +00:00
2015-09-21 11:08:10 +00:00
private ["_result", "_distance"];
2015-01-16 23:21:47 +00:00
_result = [false, [0, 0, 0]];
_distance = _source vectorDistance _destination;
if (terrainIntersectASL [_source, _destination]) then {
2015-09-21 11:08:10 +00:00
private ["_lower", "_upper", "_mid", "_dir"];
2015-01-18 19:09:19 +00:00
_lower = 0;
_upper = 1;
_mid = 0.5;
2015-01-16 23:21:47 +00:00
2015-01-18 19:09:19 +00:00
_dir = _source vectorFromTo _destination;
2015-01-16 23:21:47 +00:00
2015-01-18 19:09:19 +00:00
while {(_upper - _lower) * _distance > _accuracy} do {
_mid = _lower + (_upper - _lower) / 2;
2015-01-16 23:21:47 +00:00
2015-09-21 11:08:10 +00:00
if (terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]) then {
2015-01-18 19:09:19 +00:00
_upper = _mid;
} else {
_lower = _mid;
};
};
2015-01-16 23:21:47 +00:00
2015-01-18 19:09:19 +00:00
_mid = _lower + (_upper - _lower) / 2;
_result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
2015-01-16 23:21:47 +00:00
};
_result