ACE3/addons/common/functions/fnc_getLightPropertiesWeapon.sqf

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/*
* Author: commy2
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* Read properties of given flashlight.
*
* Arguments:
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* 0: Flashlight <STRING>
*
* Return Value:
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* 0: Light intensity <NUMBER>
* 1: Light position <STRING>
* 2: Light direction <STRING>
* 3: Light inner angle <NUMBER>
* 4: Light outer angle <NUMBER>
*
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* Public: Yes
*/
#include "script_component.hpp"
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params ["_weapon"];
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// @todo: Can weapons themselves still have flashlights (no attachment)?
private ["_config", "_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"];
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_config = configFile >> "CfgWeapons" >> _weapon >> "ItemInfo" >> "FlashLight";
_intensity = getNumber (_config >> "intensity");
_position = getText (_config >> "position");
_direction = getText (_config >> "direction");
_innerAngle = getNumber (_config >> "innerAngle");
_outerAngle = getNumber (_config >> "outerAngle");
[_intensity, _position, _direction, _innerAngle, _outerAngle]