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51 lines
1.0 KiB
Plaintext
51 lines
1.0 KiB
Plaintext
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/*
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* Author: Ir0n1E
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* put weapon into gunbag
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target"];
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private ["_weapon", "_magazine", "_items", "_gunbag", "_state"];
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_gunbag = backpackContainer _target;
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_state = [_unit, primaryWeapon _unit] call EFUNC(common,getWeaponState);
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/*
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* example returnvalue _state
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* [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
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*/
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_weapon = ((_state select 1) select 0);
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_magazine = [(_state select 2) select 0, (_state select 3) select 0];
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_items = _state select 0;
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if ((_magazine select 0) != "") then {
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_unit addMagazine _magazine;
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};
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_unit removeWeapon _weapon;
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for "_loop" from 0 to (count _state) -1 do {
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if (typeName (_state select _loop) == QUOTE(STRING)) then {
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_items pushBack (_state select _loop);
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};
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};
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([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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