2018-09-17 19:19:29 +00:00
|
|
|
#include "script_component.hpp"
|
2015-07-15 03:51:13 +00:00
|
|
|
/*
|
|
|
|
* Author: Jonpas
|
|
|
|
* Initializes the UI module.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Module Logic <LOGIC>
|
|
|
|
* 1: Units <ARRAY>
|
|
|
|
* 2: Activated <BOOL>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
2017-06-08 13:31:51 +00:00
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [LOGIC, [bob, kevin], true] call ace_ui_fnc_moduleInit
|
|
|
|
*
|
|
|
|
* Public: No
|
2015-07-15 03:51:13 +00:00
|
|
|
*/
|
|
|
|
|
2015-10-28 22:23:02 +00:00
|
|
|
params ["_logic", "_units", "_activated"];
|
2015-07-15 03:51:13 +00:00
|
|
|
|
2015-10-28 22:23:02 +00:00
|
|
|
if (!_activated) exitWith {};
|
2015-07-15 03:51:13 +00:00
|
|
|
|
2016-06-02 12:32:39 +00:00
|
|
|
[_logic, QGVAR(allowSelectiveUI), "allowSelectiveUI"] call EFUNC(common,readSettingFromModule);
|
|
|
|
|
2016-03-06 14:41:17 +00:00
|
|
|
// Basic
|
2016-03-08 17:12:01 +00:00
|
|
|
if (isArray (missionConfigFile >> "showHUD")) then {
|
|
|
|
// HUD visibility is hardcoded in mission config and showHUD command is overriden
|
2016-10-02 10:55:31 +00:00
|
|
|
INFO("User Interface Module Failed to Initialize Basic settings - showHUD overriden in mission config!");
|
2016-03-08 17:12:01 +00:00
|
|
|
} else {
|
|
|
|
[_logic, QGVAR(soldierVehicleWeaponInfo), "soldierVehicleWeaponInfo"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleRadar), "vehicleRadar"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleCompass), "vehicleCompass"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(commandMenu), "commandMenu"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(groupBar), "groupBar"] call EFUNC(common,readSettingFromModule);
|
|
|
|
};
|
2015-10-28 22:23:02 +00:00
|
|
|
|
2016-03-06 14:41:17 +00:00
|
|
|
// Advanced
|
|
|
|
[_logic, QGVAR(weaponName), "weaponName"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(weaponNameBackground), "weaponNameBackground"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(firingMode), "firingMode"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(ammoType), "ammoType"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(ammoCount), "ammoCount"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(magCount), "magCount"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(throwableName), "throwableName"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(throwableCount), "throwableCount"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(zeroing), "zeroing"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(weaponLowerInfoBackground), "weaponLowerInfoBackground"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(stance), "stance"] call EFUNC(common,readSettingFromModule);
|
2016-03-09 17:58:46 +00:00
|
|
|
[_logic, QGVAR(staminaBar), "staminaBar"] call EFUNC(common,readSettingFromModule);
|
2016-06-02 12:32:39 +00:00
|
|
|
[_logic, QGVAR(gunnerWeaponName), "gunnerWeaponName"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerWeaponNameBackground), "gunnerWeaponNameBackground"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerFiringMode), "gunnerFiringMode"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerAmmoType), "gunnerAmmoType"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerAmmoCount), "gunnerAmmoCount"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerMagCount), "gunnerMagCount"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerLaunchableName), "gunnerLaunchableName"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerLaunchableCount), "gunnerLaunchableCount"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerZeroing), "gunnerZeroing"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(gunnerWeaponLowerInfoBackground), "gunnerWeaponLowerInfoBackground"] call EFUNC(common,readSettingFromModule);
|
2016-03-06 14:41:17 +00:00
|
|
|
[_logic, QGVAR(vehicleName), "vehicleName"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleNameBackground), "vehicleNameBackground"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleFuelBar), "vehicleFuelBar"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleSpeed), "vehicleSpeed"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleAltitude), "vehicleAltitude"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleDamage), "vehicleDamage"] call EFUNC(common,readSettingFromModule);
|
|
|
|
[_logic, QGVAR(vehicleInfoBackground), "vehicleInfoBackground"] call EFUNC(common,readSettingFromModule);
|
|
|
|
|
2016-10-02 10:55:31 +00:00
|
|
|
INFO_1("User Interface Module Initialized. Allow client modifications: %1",GVAR(allowSelectiveUI));
|